The Mystery of the Skull

The Journey
At last, the secret of the skull is revealed... but along with it comes great misfortune...

At last, the players reached the Feywild, and, once locating Leveis, the master tiefling wizard and one of the seven Highlords of Mithrendain, proceeded to ask him their queries about the skull. Leveiss was pleased to see his old student, Akta, and, though he didn’t know the other players, he welcomed them with open arms.

Leveis discovered a very disturbing secret after spending a short amount of time probing the skull for knowledge. It is, literally, the skull of the evil ocean god Dagon, and the stronger that Dagon becomes, the more the skull will maintain its control over Dr. Decap, and the easier it will be to find him, and, in turn, the rest of the party.

However, the players also learned of what they must do if they want to be free of the fate of the skull – they must carry it to the Great Rift, a giant gap between the planes that lies about 60 miles south of Nordby, and throw it into the rift, in the hopes that it will be ripped to pieces. However, there are no guarantees, and it’s possible that the skull may remain with the group, feeding off the life energy of Dr. Decap and his friends. Leveis also told the group about a temple of Dagon about twenty miles north of the Great Rift, where they might be able to find further answers to their questions.

With this new information, the group decided to reveal to Leveis the truth about how Dagon has made his stunning comeback to the pantheon of evil gods – about how they opened the sarcophagus in the caves at Ashenport and Dagon escaped. Disgusted with the recklessness and stupidity of his pupil and his friends, Leveis cast out the adventurers and bade them not to return.

Certain of their mission, the group left the Feywild and returned to the natural world. After a short walk, they arrived in Catsmit, where they chose to stay for the rest of the day. After an uneventful night, the group left early the next morning for Nordby.

Arriving late that afternoon, the group headed to the market, to procure a map to the Great Rift from the cartographer who gave them the map to the Feywild. After purchasing the map, the group returned to Big Red, so that Ramrod could challenge Rake McCall to a rematch. While Rake dealt stunning blows to Ramrod, the mighty minotaur broke Rake’s arm and knocked him unconscious. The group stayed the night at the Silver Unicorn, then headed out the next morning to begin their journey towards the Great Rift.

After a short walk, the group reached the Rhen River, where they met an old man who ran a boat passage. Negotiations quickly turned nasty, however, and it resulted in Ramrod pushing the man through a wall and the theft of all the money in his till and all three of his boats, one of which sank under Ramrod’s great weight. Dr. Decap also lit the building on fire with an exploding arrow, as the group crossed the river.

Upon reaching the other side, the group reached the other side and traversed down the coast. As the sky grew dark, they decided it’d be wise to stay at an inn in the tiny village of Lorepeak, about six miles south of the river. Upon reaching the village, however, the group was ambushed by four cultists and a new creature – a fish-spawn of Dagon!

While the group fought valiantly, their opponents were mighty, and the players suffered heavy hits, again and again. Akta fell unconscious after skirmishes with the powerful magic-users, who froze large sections of the area, not worried about whether their allies were in the way. In fact, both of the non-magic-user cultists were killed at the hands of their allies.

Dr. Decap was knocked unconscious after suffering hits from the cultists as well, and came close to death as Ramrod struggled to take out the final adversary, falling prone again and again in the torrential rain. Akta was not as lucky. After remaining unconscious for several minutes and fighting bravely to stay with the group, Akta passed away, frozen to death by Dagon’s followers.

While Morpheus performed a ritual on Akta’s body that will allow him to lie dead for 150 days without decomposing, the group now faces the challenge both of dealing with the skull and of searching for a scroll that details a ritual that will allow them the raise Akta from the dead. As of now, the group has holed up in the inn, preparing for the challenges that lay ahead.

Battle at the Crossing
After reaching the Fey Crossing, the characters dealt with some unsavory enemies.

After a short, five-hour journey to the Fey Crossing, the party had finally arrived at their goal. But before they could whisk themselves away to the Feywild, the party was ambushed by a group of fish-men and a Priest of Dagon!

The opponents immediately had an advantage, as two fish-men lurking in the trees poured boiling oil on the party, most of whom it hit. But the party bounced back, dealing with the burns and knocking the fish-men from the trees.

While the fish-men sustained hits and fought in melee combat, the priest swore oaths to Dagon and jinxed the party, lighting them on fire and even deflecting their attacks. Against both the fish-men and the priest, the party suffered hit after hit as it tried its best to fend off its attackers.

Dr. Decap remained stationery for much of the adventure, fearing the wrath Dagon might inflict on him if he harmed his opponents. Eldrane was taken out after suffering multiple blows from the priest and the fish-men, and Akta was also knocked out after valiantly engaging the priest in one-on-one battle.

Meanwhile, the fish-men, too fearful to fight Ramrod, were demolished by the hulking minotaur, who killed each one of them in cold blood with his poisoned spear. The priest, however, after sustaining high amounts of damage from the rest of the party, especially Akta, was killed by Morpheus.

After defeating their enemies, the party revived their fellows and crossed into the Feywild, to meet with Akta’s old arcane master for insight into the mystery of the skull.

Return of the Fish-Men
The players encounter their old enemies, the fish-men of Dagon in this nostalgia-tinged first encounter.

The players began their journey to the Feywild with a bang in the first encounter of the mission. After leaving Nordby, the characters headed to the Feywild on a two-day trip through the flatlands along the Nordby River.

However, the characters march was disturbed when they came across a middle-aged man piloting a wagon. At first, the man seemed friendly, but at the first mention of Dagon, the wagon behind him erupted off its wheels and wreckage hit several of the players. About a minute afterwards, fish-men of Dagon exited the cart and attacked the characters. While the horses provided cover and distraction for the fish-men to hide behind, the characters emerged victorious, killing all the fish-men while sustaining minimal damage. Ramrod personally challenged the wagon pilot, who turned out to be a cultist, while the others fought the fish-men valiantly, until Ramrod intervened and finished the fight. Overall, Ramrod was easily the most valued member of the party, killing three of the four assailants, and using both his poisoned spear and his rousing warhammer to defeat the enemies. Ramrod even ripped the arm straight from the socket of the cultist, who now lies unconscious in a pool of blood.

Now, as the sun sets, the characters attempt to calm the horses and get to a nearby town for the night, hoping they might reach the fey crossing tomorrow afternoon.

Adventure Log
A blog for your campaign

Adventure Log

If you have forgotten what happened in the mission, you can simply refer to here to see what’s been going on. It’s pretty nifty, if I do say so myself.


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